![]() Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Picking up an Orb of Power grants you 1 additional stack of Armor Charge. You have a bonus to Resilience while you have any Armor Charge. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed. When your shields become broken, you gain temporary damage reduction. Increases the maximum amount of Armor Charge you can carry by 1. You have a bonus to Strength while you have any Armor Charge. You have a bonus to Discipline while you have any Armor Charge. Additionally, your Armor Charge is consumed and you gain additional melee energy for each Armor Charge. When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each Armor Charge. ![]() When your grenade energy is fully expended, you gain grenade energy. You gain a bonus to Intellect while you have any Armor Charge. ![]() Cannot be stacked.Ĭollecting an Orb of Power causes nearby allies to crease their current Armor Charge by 1. Allies that have a different subclass element from you increase Armor Charge by 2. Class Item: Class ability regeneration, slower Armor Charge decay (when using a blue mod), finisher-specific mods, Recovery boostĬasting your Super causes nearby allies to also increase their current Armor Charge by 1.Legs: Additional Armor Charge from Orbs of Power, weapon damage buffs, Mobility boost.Chest: Damage resistance, Armor Charge capacity increase, Resilience boost.Arms: Grenade and melee ability regeneration, Strength and Discipline boosts.Helmet: Mods that share Armor Charge with allies, Intellect boost.We’ve listed which types of Armor Charge mods you can use with each of your armor pieces below. However, certain types of Armor Charge mods are only available to use with specific armor piece types. Note that you can equip these mods in any of your armor’s mod slots other than the General Armor Mod socket, which is reserved for mods that improve your armor’s stats. In general, you want to make sure that you equip at least one green mod that improves your ability to gain and hold Armor Charge and one yellow or blue mod that consumes that Armor Charge in order to provide a benefit. Blue mods: These provide a passive boost to one of your stats or a specific weapon damage type while you have Armor Charge, but make your Armor Charge decay over time.Yellow mods: Mods that allow you to consume your Armor Charge by performing a specified action, providing you with a benefit.Green mods: These alter how you acquire Armor Charge, hold it, or spread it to your nearby allies.Here’s a look at what these mod types do: There are three different types of Armor Charge mods in Destiny 2, all of which denoted by specific colors. ![]() By default, each Orb of Power you collect will give you one Armor Charge, and you can hold onto up to three of them. In short, Armor Charge is a system that allows you to get charged by picking up Orbs of Power (made with Supers or when using Siphon mods on your helmet), then spend that charge for a positive benefit. Grenade Kickstart is a powerful Armor Charge mod that will significantly improve your grenade ability’s uptime. ![]()
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